Background
You can trigger this quest in two places: by reading the note 'Contract: Devil in the Woods' on the notice board in the refugee district south ofNovigrad in theNovigrad Outskirts (#1), or by reading the same note on the notice board at Cunny of the Goose (#2).
Walkthrough
From the note, you'll learn that a stretch of woods seems to be haunted by a 'cruel evil.' To learn more about the woods, you'll need to talk to Brean Hotsch at Cunny of the Goose (#2). He'll tell you that he hired three dwarves to do some logging for him, and that one day all three of them went into the woods but only one of them returned.
You'll find the surviving dwarf in the tavern with Hotsch. He'll tell you that he heard howling noises before the beast attacked, but that he ran for crossbows and didn't actually see the beast.
To learn about the beast, you'll need to visit Hotsch's cabin (#3). There you'll spot the wheel ruts from the loggers' cart, and following the ruts will take you to the site where they were attacked (#4). After examining the scene plus the bodies of the two dead dwarves, you'll decide that a leshen must have been responsible. This will earn you 25 xp.
To track down the leshen, you'll need to find its totem. You'll note that crows often serve leshens, and when you turn on your witcher senses, you'll detect four crows in the area. The correct one is the one to the east, where you'll find the totem (#5). Destroying the totem (using Aard or your weapon) will summon the leshen Kernun. Leshens are vulnerable toRelict Oil, so apply that to your silver sword first.
Kernun will summon wolves and crows, hit you with roots, and disappear and reappear. None of these spells will do a lot of damage, so as long as you avoid his melee attacks, you should be able to defeat him relatively easily -- although possibly slowly -- even if you're under the recommended level for the quest.
When Kernun dies, he'll drop aLeshen Trophy, a leveled version of the steel sword Black Unicorn, and more. When you show the trophy to Hotsch, he'll give you your negotiated fee, and you'll also earn 250 xp.
1 - Refugee District
2 - Cunny of the Goose
3 - Hotsch's Cabin
4 - Attack Site
5 - Totem
The Witcher 3: Wild Hunt Official Digital Strategy Guide Redeem code for this guide. Photoscape x photo editor 2 9. At a Good Feast, Mead and Blood Flow in Equal Measure Feast of the Bears. A Feast For Crows Uncovering Derrick The Dead The Flame of Hatred. Preaching on a Plinth. A Feast for Crows (level 20) Leave the environs around the front of the brothel and run along the canal to the east, past the Herbalist’s shop. Eventually you’ll come across some wooden planking and a dirt path running east and south-east, respectively. Take the dirt path uphill until you reach a short bridge. A Feast For Crows and Message from an Old Friend. Our Witcher 3 walkthrough and guide can help you with the main story, including the Wandering in the Dark and Family Matters missions. You can begin A Feast for Crows after meeting with Cleaver in his shop near Hierarch Square. You’ll need to find the body of a victim to initiate the quest. See map below for the quest starting point. Use your Witcher senses to smell the stench of a decomposing body. Follow the scent off to a grassy area where you’ll find a man’s body.
Back to Novigrad
You can begin A Feast for Crows after meeting with Cleaver in his shop near Hierarch Square. You’ll need to find the body of a victim to initiate the quest. See map below for the quest starting point.
Witcher 3 Follow The Swallow Symbols
Use your Witcher senses to smell the stench of a decomposing body. Follow the scent off to a grassy area where you’ll find a man’s body. Inspect the corpse to discover that he was wounded by a sword which severed an artery and made him bleed to death. Loot the body for a Key.
Witcher 3 Cleaver Quest
Use your Witcher senses to have a look around the area. You’ll find a trail of blood leading towards the body and footprints. Apparently the man was trying to get away from someone. Backtrack along the trail to find out where they came from. You’ll trace the footprints back to a building and find Cleaver’s Dwarves inside.
Zenith ats manual. The Dwarves aren’t happy that you’ve found them out and demand you either hand over the key or fight. If you hand over the Key they’ll reward you with a measly 20 Crowns. If you fight them you can then explore the building and find a chest with a random amount of Crowns and Florens upstairs.
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